Initially, the weapons are team-specific. Each weapon is designed to have a counterpart on both teams, although that counterpart may or may not have the same stats. The Coalition troops use American equipment such as the M16A4, M4A1, M21, AT4 and M9 pistol, while the Opposing Forces represent forces similar to the Taliban and use according equipment such as the AK-47, AKS-74U, SVD, RPG-7 and Tariq pistol. Gameplay features two opposing sides, the Coalition, usually referred by the in-game battle chatter to as "Python 1", against the Opposing Forces. The player is not limited to one support action per life and can earn them continuously. If a player earns a certain number of points before dying, called a score chain, he or she earns a choice of an offensive support action such as a mortar strike or missile attack or a defensive support action such as intel or ammo. For example, at the start of the game the sniper class does not have a proper sniper scope available, and the player must reach level 3 to unlock a combat scope. The player earns experience during gameplay to level up and unlock additional weapons and weapon accessories. Multiplayer is class based, with three classes available – Rifleman, Special Ops, and Sniper. Medal of Honor s multiplayer was developed by EA DICE. Army Ranger Specialist Dante Adams of the 75th Ranger Regiment, and AH-64 Apache gunner Brad "Hawk" Hawkins. For the remainder, the player alternates between the roles of a Delta Force sniper codenamed Deuce, as well as U.S. For half of the game, players assume the role of a Navy SEAL DEVGRU operator codenamed Rabbit. The campaign takes place in Afghanistan, in 2002. The games single-player campaign was developed by newly named EA Los Angeles studio Danger Close Games, which was a rebranding of the old EA LA Medal of Honor Airborne team. Players can request ammo from teammates in the single-player campaign, though this is limited. The modification of Unreal Engine 3.0 allows players to slide to cover and other combat moves. Typical in-game objectives include raiding enemy hideouts, hostage rescues and undercover operations. Gameplay focuses on portraying operations in Afghanistan.